﻿#include <iostream>
#include <vector>
#include "ExportGui.h"
#include "Performance.h"

using namespace std;


void main( int argv, char* agv[] )
{
	char* guiName = agv[1];
	//char* guiName = "gui.game";
	
	if ( ExportGui::getInstant()->isGuiSuccess ( guiName ) )
	{
		ExportGui::getInstant()->exportGuiDefine ( guiName );
	}
	//cout << "moduleID = " << Performance::getInstant()->getModuleID(0, 3, Performance::getInstant()->LoadAllSprite( Util::getInstant()->getSpriteListFile ( "gui.gts" ) ) );
	cout <<endl;
	//system ( "pause" );
}